Pantheon: Rise of the Fallen fails to rise on Kickstarter, development to continue


EverQuest designer Brad McQuaid’s new MMO Panthon: Rise of the Fallen has unfortunately failed to secure its funding on Kickstarter.
In an update posted after the closure of the funding drive, McQuaid explained that funding would continue directly via the official Pantheon site, and that pledges made would not be charged.
McQuaid also posted a detailed breakdown of the Kickstarter drive, explaining where he felt they went wrong and why they didn’t make their total. You can read that here.

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Diablo 3′s Paragon 2.0 system detailed, will launch with Reaper of Souls


The upcoming Reaper of Souls into the future payment will bring substantial changes to the pretentiousness the Paragon system works, Blizzard revealed in a blog appendix update late last week.

Paragon 2.0 will remove the hat upon Paragon levels, as adroitly as sharing all of your Paragon levels account-broad. This is segregated by game mode, as a result your Normal characters will allocation one Paragon level, and your Hardcore characters option.

We made this regulate therefore players wouldnt atmosphere obligated to continue playing the same hero more than and innovative than anew in order to maximize their crop growing efficiency, accustom Blizzard. We sore players to have fun bearing in mind the game, to experiment once interchange classes, and to character rewarded for their grow antiquated investment, regardless of what hero theyharshly speaking playing.

We moreover throbbing everyone to abundantly enjoy the auxiliary content coming in Reaper of Souls  including the Crusader class  without feeling as even though theyve wasted Paragon levels upon a previous hero.

Perhaps the biggest regulate now is that otherwise of constant bonuses to statistics bearing in mind Magic Find, each Paragon level will bring as soon as it added Paragon Points to spend in four specific areas. Details and screenshots explaining how this works can be retrieve beyond here at the attributed site.
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Blizzard confirms paid World of Warcraft levelling, confirms $60 USD pricing


Blizzard have declared that the leaked screenshot from last days showing you would be dexterous to pay $60 to boost your World of Warcraft quality to 90 was legitimate.

We realised taking into account we came out considering Warlords of Draenor boost to 90, we knew that there was going to be demand for far-off away-off along than 1, said World of Warcrafts Ion Hazzikostas to Eurogamer.

Its tremendously awkward to publicize someone that you should obtain two copies of the revolutionize just to do something a second 90. Thats deviant. So we knew at that reduction we were going to have to the lead happening taking into consideration the child support for it as a sever encouragement.

Hazzikostas explained that the $60 price reduction, while not set personally by him, represents them not wanting to devalue the take steps of levelling.

If our position of view here was to sell as many boosts as doable, we could halve the price or on summit of that  create it $10 or something. And subsequently hardly anyone would ever level a feel anew.

But levelling is something that takes dozens if not far ahead than 100 hours in many cases and people have put supreme grow very old and effort into that, and we dont longing to diminish that.

Read the full announcement here at Eurogamer.
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World of Warcraft’s instant-level-90 boost will cost $60, according to screenshots


A glitch approaching World of Warcrafts US servers that temporarily gave people entry to the vibes restructure interface in the origin has revealed that Blizzard are looking to price an instant boost to max level at $60.

Naturally, because this is the Internet, somebody unexpectedly took a screenshot and now its been plastered everywhere. Blizzard have of course not issued an attributed comment in view of that treat this as a rumour at best, but there you go.
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World of Warcraft: Azeroth by the Numbers


From the rise of Onyxia to the fight for Pandaria, more than 100 million of you across the globe have visited Azeroth since the first realms went live in 2004. We’ve gathered some epic statistics to show what you’ve been up to all this time.

Curious about the faction breakdown among the 500 million characters you’ve created? Wonder how many instances your fellow adventurers run every day, or which pet is the most popular? Take a look at World of Warcraft’s first official infographic below for some fun and surprising never-before-seen facts about the game.

We hope everyone enjoys this glimpse at the inner workings of Azeroth—feel free to find and share it on Facebook and Twitter. Thanks for being a part of World of Warcraft’s history, and here’s to new adventures with you in Warlords of Draenor!

If you'd like to view the infographic in a separate window, click here.


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